Portal Best Practices

  • Portals can be obvious or unexpected: You can create a portal to simulate walking through a doorway, use a portal object from the Object Picker, or hide a portal in an unexpected place as an easter egg for someone to stumble across.
  • Place portals in both locations: Portal tiles are ONE-WAY only, so if you want the user to be able to return from Point B to Point A, you must place Portal tiles to connect Point B back to Point A.
  • Imitate natural movement: When placing Portal tiles, remember you want to imitate natural movement. For example, the first tile in the original Room should be in the doorway on the right so your character can walk through the door. The connecting Portal tile in the new Room should be in front of a doorway on the left to support walking through a door into the Room. (In the screen recording below, the doorway from the office to the speakeasy is on the right, and the doorway from the speakeasy back to the office is on the left.)
  • Remove and replace Portal tiles to edit: There is currently no way to edit the destination of a Portal tile. If you need to change the destination, erase the original Portal tile(s) and add a new Portal tile(s). 
  • Make multiple reservations for large events: If you are planning a large event and are connecting multiple Spaces, remember to create a reservation for each Space. However, you do not need multiple reservations for an event in one Space that spans several Rooms. Have questions? Contact us!

Check out this screen recording of three different portals: the first from one Room to another Room in the same Space, the second a hidden shortcut from a desk to the cafe in the same Room and Space, and the last a portal from one Space to another.