Ambient Noise

We offer sound emitter objects to add ambient background noise to your Space, such as ocean waves or cafe chatter. You can manually add sound emitters or objects with sound to your Space, or your template or object may come with a sound emitter already embedded (e.g., beach and island templates typically have the ocean sound emitter, and fountain objects have water trickling).  

Add Sound Emitter

If you would like to add a sound emitter or object with sound effects to your Space, open the Object Picker. Enter "sound" in the Search bar or select Sounds from the Left Nav Menu of the Object Picker. Select the object you wish to place and add it to your Space.

A view of the Object Picker with the Sound category selected. A fire pit, two fountains, and several sound emitters display as options. A red outline is drawn around the speaker icon that shows under the Fire Pit label.To add ambient noise to your Space, open the Object Picker and select the Sounds category. Objects that have sounds display a speaker (See fire pit) or are speakers on top of a pole.

Note: A speaker icon next to the object indicates that the object has sound effects embedded in it.

Adjust Sound Level

When you place a sound emitter or object with sound in your Space, the noise grows louder as your character walks closer to the object/emitter and fades as you walk away. If you would like to manually adjust the sound level of the ambient noise, open Settings and select the User tab. In the Audio / Video section, use the volume slider under SFX volume to adjust the noise level of all in-Map sounds. 

A view of the User Settings with Audio & Video active. The volume slider of the SFX volume is all the way up.Open Settings, select the User tab, and in the Audio / Video section, adjust the volume slider for SFX volume.

Note: Adjusting the SFX volume only applies to your experience; this does not change the sound level for other people in the Space.

Remove Sound Emitter

If you want to remove a sound emitter or object with sound, use the Erase tool either by selecting Build in the Left Nav Menu and selecting the Erase tab, or by entering the Mapmaker and selecting the Erase tool while Objects is selected in the Top Nav Menu. Click on the object to remove it. Select Save if you are erasing from the Mapmaker. 

Refresh the Space to apply the change. (Anyone currently in the Space should also refresh to experience the change.)

A view of the rooftop template in Mapmaker. A red outline is drawn around the Erase tool in the Left Nav Menu, and a red arrow points to a sound emitter object with a red outline around it. The sound emitter object looks like a pole with speakers on it.Use the Erase tool and click the sound object to remove it.

Note: Only Admins and Builders can use the Erase tool to remove sound emitters. If you're not sure what sound object you're looking for, search for the speakers on a pole in your Space or use the Sound category in the Object Picker to see which objects have sounds. Refresh the page to apply the change.

Tip: Love an object that we have but don't want the built-in sound effects? From the Object Picker, in the Object Details preview of the object, right click and select Save Image As to download the image. Then upload the image as a custom object. No more sound!