If you've designed a space but want to expand it—maybe to add a secret lounge or a new All Hands room—you can do so! All you need is access to the Mapmaker.
In this tutorial, we're going to add a room that can be accessed by walking through a door.
Create the New Room
In the right panel of the Mapmaker, select the Rooms tab. Then select Create a new room and enter a name for your new Room.
The Create a New Room window opens, with the following options:
- Create a blank room: Create a basic rectangular room with wood floors and brick walls. Perfect for visionaries who know exactly what they want to make or who want a sandbox to play in.
- Choose from template: Select a room from our existing templates. Ideal for popping in an extra room to meet a specific need, like a social activity or all-hands room.
- Choose from an existing space: Select a room from a space you've already created. This is useful for connecting to existing rooms you've made, but keep in mind you will only be connecting to one room within that space.
For this tutorial, we're going to Choose from template and grab the speakeasy.
Once you've made your selection, the template opens in Mapmaker. You can see the new room now in the Rooms tab in the right panel.
As you follow the steps, be sure to click Save in the Mapmaker to save your progress.
Add a Door
In the right panel of the Mapmaker, in the Rooms tab, select the original room that you want to connect to the new room. Decide where you want your entrance to the new room to be, keeping in mind how to move naturally between rooms.
Make an entrance that makes sense in the space to replicate natural movement. If I walk through a door at the right of a room, I expect to enter the new room from the left.
You can also have a stealthy entrance to a room or space, like an unassuming office plant, or a sci-fi portal object, but we're going to use a traditional door in this article.
With the Objects mode active in the Top Nav Menu, click More Objects in the right panel. The Object Picker opens. Search for a door. Turn the door so it matches the orientation you need.
Tip: If you want to add a more sci-fi entrance instead of a door, search the Object Picker for a Portal. Then you don't have to pay any attention to whether you're imitating natural movement between rooms.
Place the door in the original room. Now, we need to be able to "walk through" the door, which means we need to remove Impassable tiles and place Portal Tiles instead.
In the Top Nav Menu of the Mapmaker, select Tile Effects. Then click the Erase tool in the Left Nav Menu. From the Tile Effects panel, select Impassable Tiles. Remove the tiles that are currently blocking the doorway.
Connect the Rooms with Portal Tiles
To connect two Rooms, you'll use Portal Tiles.
In this example, you'll choose "Portal to Different Room" and keep the toggle turned on so that it's a two-way Portal (allowing people to walk both directions between the two Rooms).
Click on the map to place the entrance to your Portal on the doorway and choose your new Room that you want it to connect to (for this tutorial, the speakeasy). That Room will then open in the Mapmaker so you can place the exit of your Portal.
Once you've placed the tile, the Mapmaker will return to your original room.
If you're using a doorway as your portal, you may want to place a second tile next to the first so people in your space can walk through either side of the door to teleport to the new room.
When you're done, select Save in the Top Nav Menu.
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