Add a Room to Your Space

Tanner
Tanner
  • Updated

If you've designed a space but want to expand it—maybe to add a secret lounge or a new All Hands room—you can do so! All you need is access to the Mapmaker.

In this tutorial, we're going to add a room that can be accessed by walking through a door. 

Create the New Room 

In the right panel of the Mapmaker, select the Rooms tab. Then select Create a new room and enter a name for your new Room.

A screenshot of the Mapmaker for the fancy office template. On the right side of the screen, the Rooms tab is outlined in red. The Create a new room button is also outlined in red, with a red line pointing to a field for naming a new room. In the field is the text office-speakeasy.

The Create a New Room window opens, with the following options:

  • Create a blank room: Create a basic rectangular room with wood floors and brick walls. Perfect for visionaries who know exactly what they want to make or who want a sandbox to play in.
  • Choose from template: Select a room from our existing templates. Ideal for popping in an extra room to meet a specific need, like a social activity or all-hands room. 
  • Choose from an existing space: Select a room from a space you've already created. This is useful for connecting to existing rooms you've made, but keep in mind you will only be connecting to one room within that space. 

A screenshot of the Mapmaker for the fancy office template. The Create a new room modal displays with three options: Create a blank room, Choose from template, and Choose from an existing space.

For this tutorial, we're going to Choose from template and grab the speakeasy

A view of the fancy office template in the mapmaker. The Choose a template modal displays with a list of templates. The speakeasy template is outlined in red.

Once you've made your selection, the template opens in Mapmaker. You can see the new room now in the Rooms tab in the right panel. 

As you follow the steps, be sure to click Save in the Mapmaker to save your progress.

Add a Door

In the right panel of the Mapmaker, in the Rooms tab, select the original room that you want to connect to the new room. Decide where you want your entrance to the new room to be, keeping in mind how to move naturally between rooms. 

Make an entrance that makes sense in the space to replicate natural movement. If I walk through a door at the right of a room, I expect to enter the new room from the left. 

You can also have a stealthy entrance to a room or space, like an unassuming office plant, or a sci-fi portal object, but we're going to use a traditional door in this article.  

With the Objects mode active in the Top Nav Menu, click More Objects in the right panel. The Object Picker opens. Search for a door. Turn the door so it matches the orientation you need.

A screenshot of the fancy office template in the mapmaker, with the object picker open. The Objects tab is outlined in red in the top nav menu, and the word "door" is outlined in red in the search field of the Object Picker. The Doorway (2-wide) object is selected.

Tip: If you want to add a more sci-fi entrance instead of a door, search the Object Picker for a Portal. Then you don't have to pay any attention to whether you're imitating natural movement between rooms. 

Place the door in the original room. Now, we need to be able to "walk through" the door, which means we need to remove Impassable tiles and place Portal Tiles instead. 

In the Top Nav Menu of the Mapmaker, select Tile Effects. Then click the Erase tool in the Left Nav Menu. From the Tile Effects panel, select Impassable Tiles. Remove the tiles that are currently blocking the doorway.

A screenshot of the fancy office template in mapmaker mode. The Tile Effects tab is outlined in red in the Top Nav Menu, and the Erase tool is outlined in red in the Left Nav Menu. The Impassable Tiles option is selected in the Tile Effects section in the right-hand panel of the Mapmaker. On the map, a red arrow points to the door object. One impassable tile has been deleted from the doorway.

Connect the Rooms with Portal Tiles

To connect two Rooms, you'll use Portal Tiles

In this example, you'll choose "Portal to Different Room" and keep the toggle turned on so that it's a two-way Portal (allowing people to walk both directions between the two Rooms). 

Click on the map to place the entrance to your Portal on the doorway and choose your new Room that you want it to connect to (for this tutorial, the speakeasy). That Room will then open in the Mapmaker so you can place the exit of your Portal.

Once you've placed the tile, the Mapmaker will return to your original room. 

If you're using a doorway as your portal, you may want to place a second tile next to the first so people in your space can walk through either side of the door to teleport to the new room. 

When you're done, select Save in the Top Nav Menu

Share this guide

Was this article helpful?

2 out of 6 found this helpful

Have more questions? Submit a request

Comments

0 comments

Please sign in to leave a comment.